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Darkness Spreading
Spring 2021 - Unity
Role: Sole Designer
Darkness Spreading is a turn-based exploration/resource management game, where the player explores a procedurally generated map to find Oil to continuously fuel their Lantern to keep the darkness at bay.
Darkness Spreading was a 3-week solo project, with a heavy focus on procedurally generation on a grid map with Unity's Tilemap system. The gameplay is all done through the use of state machines, with C# structs used to keep track of the data of the generated tiles.

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