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Darkness Spreading

Spring 2021 - Unity

Role: Sole Designer

Darkness Spreading is a turn-based exploration/resource management game, where the player explores a procedurally generated map to find Oil to continuously fuel their Lantern to keep the darkness at bay.

Darkness Spreading was a 3-week solo project, with a heavy focus on procedurally generation on a grid map with Unity's Tilemap system. The gameplay is all done through the use of state machines, with C# structs used to keep track of the data of the generated tiles.

Tag in Bananaland - Hero Image.png

© 2021 by Eli Clendenning. Created with Wix.com

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